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Selling in game items for real money

Selling in game items for real money

Anything involving the Codex:Eliminate the codex from their inventories and worn gear. Does this imply they miss out on a free 30 percent IED in the leafre set, but it means that they also can no longer utilize familiars. Those players who exploited the buffer overflow glitch using the tap last year? They'd no longer be able to use a wolf underling or big spider recognizable while bossing if this was their punishment cheapest Maplestory Mesos. That is a huge incentive to never partake in any tap involving the codex.

Participating in event exploits to secure more items than intended:Remove all of the relevent items in their inventories, even ones got from the event in previous years. If you mistreated the shiny easter egg buff event this year, then you deserve to get every one of your buffs you have collected/hoarded within the years deleted. If at all possible, this should be followed closely by obstructing that player's account from participating in case when it comes back in the future.

Selling in game items for real money:I know you see these people. They advertise the Paypal costs directly in their store windows today, and frequently no action is taken against them except to sometimes change the text into their shop window. If you do not need to prohibit them outright simply delete all the items in their cheapest Maplestory 2 Mesos store stocks. Second offense would be deleting all the items in their stock and within their storage. Third offense could either be an outright ban or deleting everything on their whole account. All items, Maplestory two Mesos, awards.

Obviously some activities should still lead to an immediate ban. Hacking, using someone else's accounts, duping etc etc.. . But overall few activities should immediately warrant a ban, but they nevertheless merit a punishment. I really do believe that this sort of system would cause a very positive change in how the community thinks about breaking the ToS. You may also, finally, have fewer gamers botting for levels.

Some other MMOs have the idea of map participation, which means you need to contribute so much to a event/meta event before you begin earning the better rewards from it. Along with the very best rewards are only handed out to those who reach quite substantial levels of contribution/participation in the event. I think a similar system for elite boss rewards could take away a large part of the toxicity and camping that surrounds elite boss hunting.